Vivaldi User Guide

Samp-Edit

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This is the sample editor, and it has two main windows. These are the keyboard - simply click on a key to play the current sample at that note - and the data display window, shown below. Incidentally, the sound cuts off as soon as the pointer is moved out of the keyboard window - and if you have a music file playing, pause it before playing a sample in Samp-Edit or strange things will happen!

This main window (left) is blank until you load a sample, either by dragging it in or by double-clicking it.

The boxes show the sample's attributes. The top left box contains the sample name ("440Thick-Bk" in this case). "Length" refers to the size of the sample; it is given in bytes.

"Rep. offs" is short for repeat offset and gives the place where the sample starts to repeat when it gets to the end. It is given in bytes from the start, and shows up on the display as a black bar. "Rep. len" is short for repeat length, and gives the number of bytes which are repeated. This means that when the end of the sample is reached, the part of the sample which begins at offs and is len bytes long will be played continually. The end of the repeat is shown as a blue bar on the display. If you do not want the sample to repeat, make the repeat length less than or equal to 2 (two is the usual value given).

The sample volume is how loud the sample is to be played in Vivaldi when no "set volume" commands are issued. 127 is the loudest; 0 is off. The fine tune allows you to fine-tune sample which are not quite at the right pitch; the value is approximately given in 1/7 to 1/8ths of a semitone, and can go from -113 to +127. Note, however, that SoundTracker and Digital Symphony type music files can only store fine-tuning values up to +/- 7; Tracker types are not supposed to store fine tuning values at all (this includes the STSample format) but Vivaldi manages it, and this means that if you play a Tracker file with fine tuning on a non-Vivaldi playroutine (eg Desktop Tracker) then the fine tuning values will be ignored by it.

"Line A" and "Line B" are the markers. Line A shows up on the display as a red bar, and indicates the starting point of the marked section. Line B appears as a green bar, and this marks the end of the marked section. Selecting "marked" on the keyboard makes it play only the marked section. "Wipe values" clears the repeat offset, repeat length, volume, and fine tune to the default values. "Select none" and "Select all" refer to the marked section, and speak for themselves.

To alter the actual sample itself (to remove clicks, which appear as spikes, and so on) simply click SELECT on the appropriate part of the display, and the sound level at that point will be determined by the height of the mouse pointer. Clicking ADJUST on a bar allows you to drag it; alternatively, use the buffer arrows in the main window.

The tool bar gives many of the functions described below; point to a tool to find out its function.


Clicking MENU in either window, or over the icon bar, will bring up the main menu. If there is no sample loaded, you will only be able to see the information window, quit, zoom, or alter the handling of unknown file types - the rest will be "greyed out" and not selectable.

The main menu consists of one option and four submenus; these will be examined in turn. The first submenu, "Info", will be ignored here since it simply leads to the standard program information window.

"Quit" removes your sound sample, and the sample editor itself, from memory.

  1. The "Edit" submenu
  2. The "Effects" submenu
  3. The "Save" submenu
    Each menu option opens a save box for you to save in your selected format; simply enter the filename and drag the file icon to where you want the file to be saved to.

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