Vivaldi User Guide
Samp-Edit
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This is the sample editor, and it has two main windows. These are the
keyboard - simply click on a key to play the current sample at that note -
and the data display window, shown below. Incidentally, the sound cuts off
as soon as the pointer is moved out of the keyboard window - and if you have
a music file playing, pause it before playing a sample in Samp-Edit or
strange things will happen!
This main window (left) is blank until you load a sample, either by dragging
it in or by double-clicking it.
The boxes show the sample's attributes. The top left box contains the sample
name ("440Thick-Bk" in this case). "Length" refers to
the size of the sample; it is given in bytes.
"Rep. offs" is short for repeat offset and gives the place
where the sample starts to repeat when it gets to the end. It is given in
bytes from the start, and shows up on the display as a black bar. "Rep.
len" is short for repeat length, and gives the number of bytes
which are repeated. This means that when the end of the sample is reached,
the part of the sample which begins at offs and is len bytes
long will be played continually. The end of the repeat is shown as a blue
bar on the display. If you do not want the sample to repeat, make the
repeat length less than or equal to 2 (two is the usual value given).
The sample volume is how loud the sample is to be played in Vivaldi
when no "set volume" commands are issued. 127 is the loudest; 0 is off. The
fine tune allows you to fine-tune sample which are not quite at the
right pitch; the value is approximately given in 1/7
to 1/8ths of a semitone, and can go from -113 to +127.
Note, however, that SoundTracker and Digital Symphony type music files can
only store fine-tuning values up to +/- 7; Tracker types are not supposed to
store fine tuning values at all (this includes the STSample format) but
Vivaldi manages it, and this means that if you play a Tracker file with fine
tuning on a non-Vivaldi playroutine (eg Desktop Tracker) then the fine
tuning values will be ignored by it.
"Line A" and "Line B" are the markers. Line A shows up
on the display as a red bar, and indicates the starting point of the marked
section. Line B appears as a green bar, and this marks the end of the marked
section. Selecting "marked" on the keyboard makes it play only the
marked section. "Wipe values" clears the repeat offset, repeat
length, volume, and fine tune to the default values. "Select none"
and "Select all" refer to the marked section, and speak for
themselves.
To alter the actual sample itself (to remove clicks, which appear as spikes,
and so on) simply click SELECT on the appropriate part of the
display, and the sound level at that point will be determined by the height
of the mouse pointer. Clicking ADJUST on a bar allows you to
drag it; alternatively, use the buffer arrows in the main window.
The tool bar gives many of the functions described below; point to a tool to
find out its function.
Clicking MENU in either window, or over the icon bar, will
bring up the main menu. If there is no sample loaded, you will only be able
to see the information window, quit, zoom, or alter the handling of unknown
file types - the rest will be "greyed out" and not selectable.
The main menu consists of one option and four submenus; these will be
examined in turn. The first submenu, "Info", will be ignored here
since it simply leads to the standard program information window.
"Quit" removes your sound sample, and the sample editor itself, from
memory.
- The "Edit" submenu
- "Cut marked" removes the marked section from the sample, putting
it on the internal clipboard.
- "Copy marked" copies the marked section into the
clipboard memory, not deleting it from the sample.
- "Paste at A" inserts the contents of the clipboard memory into
the sample at marker A, and then clears the clipboard.
- "Paste at B" is identical, but the clipboard is inserted at
marker B instead of A.
- "Insert at A" inserts the given number of blank bytes at marker
A if there is enough memory.
- "Remove waste" deletes any blank parts at the beginning and end
of the sample.
- "Blank marked" makes the marked section become blank (silent).
- "Zoom" leads to a zoom box. You can then alter the zoom ratio.
When it is done, click on the button marked "Set".
- "Unknown" leads to a window allowing you to change how the
sample editor handles file types it does not know how to handle. If you
know what you are doing then it is self-explanatory; if you do not,
then simply load the file with each of the settings in turn until it no
longer sounds like a big long hiss.
- The "Effects" submenu
- "Reverse" reverses the marked section, so it becomes back to
front.
- "Invert" turns the marked section upside-down, antiphasing it.
Use this for mixing effects.
- "Volume fade" allows you to make the physical volume of the
marked section fade from one percentage (the "initial" value) to
another (the "final" value). This enables "fade-offs" of samples
which end abrubtly, and other effects.
- "Transpose" permanently alters the pitch of the marked section.
A positive value (given in semitones) makes the pitch higher - i.e. the
marked section gets shorter - while a negative value makes it lower.
- "Echo" echoes the marked section. The modulation is the
percentage volume of the first echo; the feedback is the
percentage of the echo which is fed back into the system. The
delay is the echo delay, in bytes. For example, to change a
speech sample into a "computer voice", try 90%, 80% and 50 to 160 (try
84 first) respectively.
- "Filter" will allow filtering, but has not yet been implemented.
If you know how to do it, tell me and I will have a go at putting the
algorithms into the next version of the sample editor.
- "Make chord" turns the marked section into a chord, by
transposing and mixing.
- "Mix..." opens a window into which you must drag the sample to
be mixed with - this must be in STSample format. Simply specify
the mixing percentages, and begin.
- The "Save" submenu
Each menu option opens a save box for you to save in your selected format;
simply enter the filename and drag the file icon to where you want the file
to be saved to.
- "SampleDump" is the standard Vivaldi format. It is compressed
automatically.
- "STSample" is the Tracker sample format. To be able to mix a
sample with the one in memory, it must be in this format because of the
way in which the sample is mixed.
- "Armadeus" is another popular sound sample format. The sample
attributes are not stored in this format.
- "DSEdit" is similar to Armadeus in that the sample attributes
are not saved.
- "Raw s. lin" saves a data file of raw signed linear data (for if
you know what you're doing).
- "Raw u. lin" saves a data file of raw unsigned linear data.
- "Raw s. log" saves VIDC format raw data (signed logarithmic,
sign bit is bit 0).
- "Module" saves the sound sample as a Voice Generator module.
This can then be loaded and used in BASIC programs, or simple music
editors such as Maestro. However, voice generator modules cannot be
loaded back into Samp-Edit.
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