Vivaldi User Guide

Introduction: Basic Information

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Music layout

The number of channels in a music file is, effectively, the number of notes it can play at once; this means that a piece of music with many-tone chords in it will need a lot of channels.

Music is split up into patterns, which are like phrases of music. They contain a section of the tune. Within each pattern is a sequence of up to 64 events per channel.

It is these "events" which tell the music player what to actually do; they are the actual notes, rests, effects and commands which, when strung together, make a piece of music.

Patterns would be no good on their own; they have to be sequenced - put into some kind of order. To do this, the sequence table is used, which tells the music player which order to play the patterns in. This table can have any length from 1 to 128 inclusive. Up to 64 patterns may be used, numbered from 0 to 63. Using a sequence table means that patterns can be played in any order, and they can be played more than once.

Sound samples

Sound samples are the "instruments" used in a tune - they are usually digital recordings of a musical instrument of some type, although recordings of speech and other things may be used.

In a tune, samples are given numbers, from 1 to 36 inclusive (SoundTracker type music files - 001, 701 and CC5 - can only store 31, not 36, so be careful which format you save the music in). When a note is given in an event, the sample to play at that note would also be given. For example, the event "C#1 05 01 002" would play sample 5 at C sharp in octave 1, with effect 1 (pitch slide) and effect value 2 (a small amount).

To play the sample at a given note, the computer is actually playing the sound fast or slow, to simulate a different pitch. This means, for example, that if a speech sample is played at too low a note it takes longer to play, and may well be unintelligible because it has been slowed down. Experiment, and you will see what I mean: load a sample into Samp-Edit, play it back at different notes, and take notice of the amount of time the sample lasts each time.

Screenshot note

In the pictures in this manual, you will probably have noticed 3D window borders. If your computer hasn't got them, don't worry - my computer happens to have them loaded, and I just left them in because they look nicer that way...

| Introduction: The Disks | AWSystem |
| Contents |